本内容遵循CC 4.0 BY-SA版权协议 如果你在Unity项目里做过稍微复杂点的功能,比如设计一个角色的技能系统、配置一堆敌人的属性,或者管理整个游戏的本地化文本,那你肯定遇到过“数据配置 ...
안녕하세요! 인디 게임 스튜디오 YAO!GAMES의 게임 엔지니어 오쿠라입니다. 이 글에서는 Unity 개발 초보자분들을 위해, 현재 개발 중인 게임 'YAOYA THE GAME'에서의 구현 사례를 예로 들면서 ...
很多人以为 ScriptableObject 只是一个「数据容器」。 但它其实是连接 C# 托管内存(Managed Memory) 与 Unity 原生内存(Native Memory) 的桥梁。 在这个视频中,我通过三个实际实验,带你深入理解 ...
在这个视频中,我们将创建一个库存物品用户界面元素,它将显示物品图像及其数量。我们还将创建描述面板,为玩家提供有关物品的更多详细信息。 完成这个之后,在下一个视频中,我们将 ...
SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the world’s leading platform for creating and growing games and interactive experiences, today announced that Unity 6, the most stable and best ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
서론처음 뵙겠습니다. 집필자인 wakapippi라고 합니다. 사내에서는 주로 게의 매력을 전파하는 일을 하고 있는 Unity 엔지니어입니다. 이번 'Now in REALITY Tech'에서는 게의 매력을 여러분께 소개하면서 ...
Whitten’s apology, and a revised pricing policy, comes after a tumultuous period for the company, as game makers who rely on Unity panicked over the impact of its controversial “Runtime Fee.” Unity ...
UPDATE: A new report from Bloomberg outlines some of the changes reportedly coming to the policy. According to the report from Jason Schreier, Unity told staffers in a meeting this morning that it's ...
The Unity engine powers many PC/console games and the vast majority of mobile games available on the market today. (Unity image) In the wake of a controversial policy change by game engine developer ...
If you’ve been following the game industry over the last few days, you might have heard that Unity, the creators of the far-reaching game engine of the same name, have made a bit of a mess. A new ...