With some elbow grease, we’ve been able to play Doom on our WebOS devices for a while, but now we can do so without any messy terminal commands. Oh, and there’s a ...
Listing two sets of charts isn’t the most effective way of illustrating how the Vulkan API changes the status quo in Doom. While the data below isn’t prettiest I’ve compiled, it’s essential to explain ...
For the benchmarks, I'm using my standard testbed, which you can see to the right. I didn't do a full set of additional CPU scaling tests this round, due to time constraints, but I did a few quick ...
Doom, the very first one, was widely regarded to have pushed the boundaries of PC gaming and graphics of that era, with its 3D graphics, 3D maps, networked multiplayer, and mature rating. Ever since ...
I know there have been several "updates" to Doom and Doom 2 adding all sort of nice stuff like bilinear filtering, mouse control, Direct3D support, etc. Are these just for Doom or have any other ...
Doom (stylized as DOOM) is a first-person shooter video game developed by id Software and published by Bethesda Softworks. The game is a reboot of the Doom series and is the first major installment in ...
If you read our comprehensive review of ATI's new X1K Family of graphics cards, you know how we felt about ATI's new line-up at launch. If you haven't read our review, however, here's the gist of it.
Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. The game is a reboot of the Doom series and is the first major installment in the series since ...
When paired with a 1920×1080, Doom doesn’t really pose a problem for modern graphics cards even on lower-tiered products like the GTX 960 2GB. Surprisingly, the low frame-buffer doesn’t become an ...
One of the things I've been interested in testing is whether low-level APIs will reduce the CPU requirements. That's what I thought they would do back when DX12 was first being discussed—after all, ...